I had a game what must be a few weeks ago now and now I have finally written up some points I learnt from it. (I was playing Iron Warriors vs Smurfs, using the traitor legions supplement).
So onto the 5 points 🙂
1. Obliterator as troops are epic
They are just AMAZING!
Like, any Iron Warriors army should really consider taking CAD instead of the Grand Company formation. Deep striking, tank hunter, objective secured, 2 wounds, 2+/5++, 6+ FNP, fear, slow and purposeful… What’s not like? These possibly won me the game – deep-striked into my opponent’s back line and cleared out an objective and then stole it from under him. And then refused to die. 1 point for objective and one for 1 point for linebreaker. Bish Bash Bosh
2. Havocs are solid
They did really nicely secured my flanks, my opponent couldn’t do his cheeky land speeder flank attack as he didn’t want run through my right flank missile launchers. The left autocannons popped a transport in their first salvo and then played tennis with a devastator combat squad. The tank hunter makes them pretty good at that kind of thing. If you’re going for a CAD, obliterators might be better though, that way your back line objectives are secure. However, in a chaos warband you can’t take the ob sec oblits but you can take havocs, so worth bearing in mind…
3. Use daemonforge early
Yeah, defilers are good, but they’re not any use if they’ve been tarpitted by scouts 😦 should have used daemonforge early and then objective would have been clear and i could have rampaged across his left… oh well.
4. Warpsmiths are not alpha males
They do not do well in close combat. That said, it was warpsmith in a unit of bog standard CSMs (avec c&c weapons) versus a kitted out command squad with librarian. It. Was. Not. Pretty
But the squad was avenged by… the havocs. The autocannons never fail XD They riddled the command squad with heavy fire and broke them. The fall back stopped them getting line breaker. Woop Woop!
See ya soon