Into the shadows…

I’m joining the underhive! A bit late… but eh…

So I have a kill team ready to go – I’ll just poach some Iron Warriors and ta-dah! kill team.  I’ll even have nasty specialists ready to rock and roll.

And… and…

I’m going to try and collect an inquisition kill team.  We shall purge the underhive of scum and villainy! This is probably a good way of scratching my sisters of battle/imperial agents/inquisition* itch without breaking the bank. Especially seeing as there are a load of vostroyans kicking around who make a great core to either an inquisition or astra millitarum kill team.

In fact, I reckon they’re 100% good to go as a astra millitarum guard kill team

For the inquistion kill team I’ll add this model:

Due props for image: goo.gl/lCk8ol

That is one ordo hereticus inquisitor.  Now the rules only allow for ordo xenos inquisitors, which is annoying for two reasons: 1) ordo hereticus inquisitors look cooler and 2) ordo xenos inquisitors can’t take hand flamers 😦

So I’m reckoning clipping off the brazier and add something to make a needle pistol.  Or maybe a plasma pistol? I’m not sure which one is better.  Going to the local GW store to find out.  (update – still going to store but decided that plasma pistols are probably better)

Also…. A name, shall we say…. Inquisitor Baltasar Kaulder… yyess… this is a good name.**

So the fluff for this combination.

These vostroyans were ‘acquired’ during  Inquisitor Kaulder’s actions against the Orks on Danik’s World.  Although the fighting continues, the inquisitor now has more pressing matters to attend, but these men have remained the inquisitor’s …muscle… on further investigations.  There’s even rumour that their leader, Captain Zhaebin, is being groomed to be Kaulder’s next interrogator, after the previous one died in a terrible ‘accident’.

Right, that’s all I have for you guys and gals now, I’ve got to run and get some converting done XD

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*Only the true followers of the Four Winds are capitalised

**said like the Dawn of War “it is a good pain”

Some lessons from a game

I had a game what must be a few weeks ago now and now I have finally written up some points I learnt from it. (I was playing Iron Warriors vs Smurfs, using the traitor legions supplement).

So onto the 5 points 🙂

1. Obliterator as troops are epic

They are just AMAZING!

Like, any Iron Warriors army should really consider taking CAD instead of the Grand Company formation.  Deep striking, tank hunter, objective secured, 2 wounds, 2+/5++, 6+ FNP, fear, slow and purposeful… What’s not like? These possibly won me the game – deep-striked into my opponent’s back line and cleared out an objective and then stole it from under him.  And then refused to die.  1 point for objective and one for 1 point for linebreaker.  Bish Bash Bosh

Men of the match

2. Havocs are solid

They did really nicely secured my flanks, my opponent couldn’t do his cheeky land speeder flank attack as he didn’t want run through my right flank missile launchers.  The left autocannons popped a transport in their first salvo and then played tennis with a devastator combat squad.  The tank hunter makes them pretty good at that kind of thing.  If you’re going for a CAD, obliterators might be better though, that way your back line objectives are secure.  However, in a chaos warband you can’t take the ob sec oblits but you can take havocs, so worth bearing in mind…

3. Use daemonforge early

Yeah, defilers are good, but they’re not any use if they’ve been tarpitted by scouts 😦 should have used daemonforge early and then objective would have been clear and i could have rampaged across his left… oh well.

4. Warpsmiths are not alpha males

They do not do well in close combat.  That said, it was warpsmith in a unit of bog standard CSMs (avec c&c weapons) versus a kitted out command squad with librarian. It. Was. Not. Pretty

But the squad was avenged by… the havocs.  The autocannons never fail XD They riddled the command squad with heavy fire and broke them.  The fall back stopped them getting line breaker. Woop Woop!

See ya soon

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The Rot’s Returning!

Those who are faithful and true to the correct cause, that which we all know is Father Nurgle. You all will be pleased to know that I to have an army of 750pts and I will be confronting my brother. When this battle report happens keep in mind that I share a few traits with George Washington, namely two I believe, one is a good use of English to raise morale and the other being one who is not the greatest tactician, but seriously I think Washington was a worse tactician he even had advisors to help him…

Anyway I digress my army consists of a variety of troops being lead by a chaos lord.

 

Harry out

 

You think I would leave you with so little I’m kidding. My troops choices rely on numbers and an increased toughness thanks to Nurgle. I have 20 Chaos Cultists to add some number to my ranks with Flamer and Stubber. As well as a squad of normal Marines with Rhino.

My lord is accompanied by 5 Plague marines which become troops as my Lord carries the mark of Nurgle. They too have a Rhino. And lastly to add a bit of punch to this all a beautiful Obliterator to try wipe some sorry little excuse for a tank my brother is scrabbling for.

The hope is that the increased toughness of my men will help pull them through.

Seriously this time

Let the Games Begin

Harry Out

750 points of Pain!

So, you lovely readers may be unaware of this, but Harry and I have organised a small introductory battle – his pox versus my iron.  Now I have been flipping through my models and the new traitor legions books and have decided on an appropriate force to face his shambling hordes.

I am going for a standard CAD led by a warpsmith; this one in fact:

He’s very menacing, I like him 🙂

I thinking a defiler, two obliterators, two 6 or 7 man marine units, and a rhino or two.  That should be a enough dakka and/or choppa to deal with Harry’s bloated pox bearers.

Also, I’m on the hunt for a cheap vindicator – that fist of the gods formation isn’t going to blow things up on its own XD

Iron Within!

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