I had a game what must be a few weeks ago now and now I have finally written up some points I learnt from it. (I was playing Iron Warriors vs Smurfs, using the traitor legions supplement).
So onto the 5 points 🙂
1. Obliterator as troops are epic
They are just AMAZING!
Like, any Iron Warriors army should really consider taking CAD instead of the Grand Company formation. Deep striking, tank hunter, objective secured, 2 wounds, 2+/5++, 6+ FNP, fear, slow and purposeful… What’s not like? These possibly won me the game – deep-striked into my opponent’s back line and cleared out an objective and then stole it from under him. And then refused to die. 1 point for objective and one for 1 point for linebreaker. Bish Bash Bosh
2. Havocs are solid
They did really nicely secured my flanks, my opponent couldn’t do his cheeky land speeder flank attack as he didn’t want run through my right flank missile launchers. The left autocannons popped a transport in their first salvo and then played tennis with a devastator combat squad. The tank hunter makes them pretty good at that kind of thing. If you’re going for a CAD, obliterators might be better though, that way your back line objectives are secure. However, in a chaos warband you can’t take the ob sec oblits but you can take havocs, so worth bearing in mind…
3. Use daemonforge early
Yeah, defilers are good, but they’re not any use if they’ve been tarpitted by scouts 😦 should have used daemonforge early and then objective would have been clear and i could have rampaged across his left… oh well.
4. Warpsmiths are not alpha males
They do not do well in close combat. That said, it was warpsmith in a unit of bog standard CSMs (avec c&c weapons) versus a kitted out command squad with librarian. It. Was. Not. Pretty
But the squad was avenged by… the havocs. The autocannons never fail XD They riddled the command squad with heavy fire and broke them. The fall back stopped them getting line breaker. Woop Woop!
Well, I think I’ve finished the first model for our little game. The HQ.
Master of The Forge Volga Mir-Ghazi. I picture him as a sullen and unrelenting master. He drives the great forges to produce the physical material of war: bombs, bolts, shells, tanks, armour, blades, and the like.
The first time I’ve successfully used a Duncan (may His coats be thin) technique that worked
He’s painted in basically the same as all my normal dudes – spray, do metallics and black, wash, hazard stripes and details. Now I am particularly pleased with him because of the scanners/sensors/lenses around his head.
So they were done by painting the lens white and then applying a shade of the required colour (green, blue and red, respectively). This dude is one of my favourite models so far XD
I also added some (more) dakka to my force. Namely four autocannons:
This addition brings my infantry based shooting to: two obliterators, four missile launchers, and four autocannons.
A group shot of my infantry shooty-ness
AND….. after all that kitbashing, I found another three models worth of bits to make some extra peeps to bolster my special weapons/sergeants. I’m feeling the plasma pistol will be a great sergeant for my havocs.
Those who are faithful and true to the correct cause, that which we all know is Father Nurgle. You all will be pleased to know that I to have an army of 750pts and I will be confronting my brother. When this battle report happens keep in mind that I share a few traits with George Washington, namely two I believe, one is a good use of English to raise morale and the other being one who is not the greatest tactician, but seriously I think Washington was a worse tactician he even had advisors to help him…
Anyway I digress my army consists of a variety of troops being lead by a chaos lord.
You think I would leave you with so little I’m kidding. My troops choices rely on numbers and an increased toughness thanks to Nurgle. I have 20 Chaos Cultists to add some number to my ranks with Flamer and Stubber. As well as a squad of normal Marines with Rhino.
My lord is accompanied by 5 Plague marines which become troops as my Lord carries the mark of Nurgle. They too have a Rhino. And lastly to add a bit of punch to this all a beautiful Obliterator to try wipe some sorry little excuse for a tank my brother is scrabbling for.
The hope is that the increased toughness of my men will help pull them through.
So, you lovely readers may be unaware of this, but Harry and I have organised a small introductory battle – his pox versus my iron. Now I have been flipping through my models and the new traitor legions books and have decided on an appropriate force to face his shambling hordes.
I am going for a standard CAD led by a warpsmith; this one in fact:
I thinking a defiler, two obliterators, two 6 or 7 man marine units, and a rhino or two. That should be a enough dakka and/or choppa to deal with Harry’s bloated pox bearers.
Also, I’m on the hunt for a cheap vindicator – that fist of the gods formation isn’t going to blow things up on its own XD
That’s right, I’ve been working on some terminators for my grand company. And they’re not doing too bad – nearly halfway through my terminator annihilation force in a blur of action that has not matched my previous apathetic mood.
This apathy was brought on by one particular model…
…and my inability to recess shade my vindicator 😭. Especially when Duncan makes it look so easy 😕.
However – I clearly got my mojo back XD
Quick question anyone know how to wash a smooth surface well? Would really help me finish this Deathwing shoulder pad
(also – is that about the correct colour scheme?)
Well, the train is about to pull in so I will lose my wifi
This should be fine. Have no fear it’ll be a breeze.
So step one as always will be, apply your basecoat.
So now it is green we are working in the right direction.
Next is applying the thick drybrush of Elysian Green.
No we are gaining some depth of field to him.
So onto the next layer which isn’t a heavy drybrusy, it’s a light drybrush so that you get only the highest edges.
This gives that extra depth needed. But what about the flesh? I hear you cry well.. my friend we go over it in the Rakarth Flesh like we would any detail. I would also cover areas in the skullcrusher brass.
For this model I actually decided not to wash it. I just thought that it seemed fine and didn’t need it. That being said I have another one which I may wash cus it might not look as good.
Then of course Basing with the amazing mud paint!!
But if washing is your thing pick an appropriate colour. Dark green is always a good one for Nurgle.
For those who are new to this page, it may not be updated often but when it is the content is quality.
So along with it all:
If you haven’t read my other painting guides then please go to them to find out what I use for the base coat.
(Sorry I sprayed the tank ages ago and I am not sure what it is now.)
Other than the base coat… here we go.
So the first layer I did a heavy and rough layer of Elysian Green:
To follow this up I did a drybrush layer of Ogryn Camo. This gives a bit more life to the vehicle as well as some light and dark contrast:
As always dry brushing pulls the details out and adds some texture to the creation.
the next layers on it were very simple it requires adding all the detail in with… of course my two favourite ways of adding detail. The paint colours I am using for this is the same as I always use Skull crusher Brass and Rakarth Flesh.
I then applied my favourite paint which GW have made. If you haven’t tried there basing paints… Well where have you been all this time. I personally go for Stirland Mud (I believe that is the name).
So I applied to the tracks and around the edges to give another layer of realism.
The last thing I will mention is do not wash the tank but if you feel compelled to.
Only put it in crevices as it will make your tank sparkle otherwise.
That is all
Sorry for the long wait and what I feel is a boring post.