Some lessons from a game

I had a game what must be a few weeks ago now and now I have finally written up some points I learnt from it. (I was playing Iron Warriors vs Smurfs, using the traitor legions supplement).

So onto the 5 points ūüôā

1. Obliterator as troops are epic

They are just AMAZING!

Like, any Iron Warriors army¬†should really consider taking CAD instead of the Grand Company formation. ¬†Deep striking, tank hunter, objective secured, 2 wounds, 2+/5++, 6+ FNP, fear, slow and purposeful… What’s not like? These possibly won me the game – deep-striked into my opponent’s back line and cleared out an objective and then stole it from under him. ¬†And then refused to die. ¬†1 point for objective and one for 1 point for linebreaker. ¬†Bish Bash Bosh

Men of the match

2. Havocs are solid

They did really nicely secured my flanks, my opponent couldn’t do his cheeky land speeder flank attack as he didn’t want run through my right flank missile launchers. ¬†The left autocannons popped a transport in their first salvo and then played tennis with a devastator combat squad. ¬†The tank hunter makes them pretty good at that kind of thing. ¬†If you’re going for a CAD, obliterators might be better though, that way your back line objectives are secure. ¬†However, in a chaos warband you can’t take the ob sec oblits but you can take havocs, so worth bearing in mind…

3. Use daemonforge early

Yeah, defilers are good, but they’re not any use if they’ve been tarpitted by scouts ūüė¶ should have used daemonforge early and then objective would have been clear and i could have rampaged across his left… oh well.

4. Warpsmiths are not alpha males

They do not do well in close combat.  That said, it was warpsmith in a unit of bog standard CSMs (avec c&c weapons) versus a kitted out command squad with librarian. It. Was. Not. Pretty

But the squad was avenged by… the havocs. ¬†The autocannons never fail XD They riddled the command squad with heavy fire and broke them. ¬†The fall back stopped them getting line breaker. Woop Woop!

See ya soon

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Obliterating the obliterator?

Ah painting an Obliterator.

This should be fine. Have no fear it’ll be a breeze.

So step one as always will be, apply your basecoat.

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So now it is green we are working in the right direction.

Next is applying the thick drybrush of Elysian Green.

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No we are gaining some depth of field to him.

So onto the next layer which isn’t a heavy drybrusy,¬†it’s a light drybrush so that you get only the highest edges.

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This gives that extra depth needed. But what about the flesh? I hear you cry well.. my friend we go over it in the Rakarth Flesh like we would any detail. I would also cover areas in the skullcrusher brass.

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For this model I actually decided not to wash it. I just thought that it seemed fine and didn’t need it. That being said I have another one which I may wash cus it might not look as good.

Then of course Basing with the amazing mud paint!!

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But if washing is your thing pick an appropriate colour. Dark green is always a good one for Nurgle.

You shall never stop the rot!

HG OUT!

Nurgle Tank tutorial: Get the brushes!

So long, too long… oh so too long.

 

But let us begin!

For those who are new to this page, it may not be updated often but when it is the content is quality.

So along with it all:

If you haven’t read my other painting guides then please go to them to find out what I use for the base coat.

(Sorry I sprayed the tank ages ago and I am not sure what it is now.)

Other than the base coat… here we go.

So the first layer I did a heavy and rough layer of Elysian Green:

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To follow this up I did a drybrush layer of Ogryn Camo. This gives a bit more life to the vehicle as well as some light and dark contrast:
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As always dry brushing pulls the details out and adds some texture to the creation.

 

the next layers on it were very simple it requires adding all the detail in with… of course my two favourite ways of adding detail. The paint colours I am using for this is the same as I always use Skull crusher Brass and Rakarth Flesh.

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I then applied my favourite paint which GW have made. If you haven’t tried there basing paints… Well where have you been all this time.¬†I personally go for Stirland Mud (I believe that is the name).

So I applied to the tracks and around the edges to give another layer of realism.

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The last thing I will mention is do not wash the tank but if you feel compelled to.

Only put it in crevices as it will make your tank sparkle otherwise.

That is all

Sorry for the long wait and what I feel is a boring post.

Life has been getting in the way.

Remember you can never stop the rot

HG out!!

A Warsmith…

… my kingdom for a proper Warsmith.

Yes, my grand company needs a Warsmith and a proper Warsmith at that.

However the GW miniature is a bit…

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…meh. ¬†The powerfist looks more like an Ork power klaw and I’m not sure about the combi-melta (I’m torn between that and a combi-flamer). ¬†And a terminator lord would be good to play with.

Which brings me to the rather lovely forgeworld model:

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Unfortunately this model requires a bit of converting – something I’m not quite comfortable with (bar some kit bashing). ¬†The main problems are the right hand weapon and the Iron Hands iconography.

The weapon problem might not be too difficult to solve.  Turns out that the hands are separate to the arms, so simply cutting a termie combi-melta (or combi-flamer; really not sure what to do) off their arm and then gluing it on their arm.

That leaves the iconography – I suppose filing it down or carefully clipping them down may be the best option. ¬†Then you simply hazard stripe over it, or attempt a silver skull (which are absent from my army at the moment; I’ll add them later when I’m feeling brave).

I think I’ll play him as a terminator lord with power axe, combi-weapon, sigil of corruption/Mark of Tzeentch and a combat familiar. ¬†I believe it comes to 145 pts (so actually pretty cheap).

So why the uncertainty over the combi-weapon and the sigil of corruption? Well, do I want my Warsmith to be taking a pot shot at an enemy tank or contributing D3 automatic overwatch hits? This is particularly problematic as I have a few combi-meltas and an autocannon in the terminator squad so it’s an extra melta shot seems bit superlative. So combi-flamer then? Well, I also have a heavy flamer terminator so maybe the combi-melta (giving two or three goes at a tank). ¬†So perhaps a combi-melta if I take a heavy flamer and a combi-flamer if I take a reaper? Perhaps… but that complicates the building.

And why the sigil problems? Well… Tzeentch is cheaper but not fluffy and sigil is more expensive, but has fluff value. ¬†AND they both end up as a 4+ invulnerable save. ¬†It’ll probably end up as Tzeentch and I’ll write his bio as explaining it away as “not really Tzeentch, just mysterious…” ¬†Anyway, the Sentinels of Terra book has a Warsmith called Shontu who could be played as a Warpsmith with the Mark of Tzeentch – so it’s not too bad, right?

Also we need a name that’s not “The Warsmith”. ¬†“The Warsmith” is the former Warsmith of the 126th Grand Company, so we can’t be using that…

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