750pts Battle Report

First battle. First Battle report.

So finally the first battle you have all been waiting for.

So the armies!

I was playing with a Death Guard army consisting of:

HQ
Chaos Lord with Flail of Corruption and a Combi Plasma

Troops
10 Plague Marines (PM) with a plasma rifle and a plague sprayer
10 Plague Marines (PM) with a plasma rifle, a plague sprayer and a power fist
18 Chaos Cultists with a flamer, a champion with a shotgun and Brutal close combat weapon, and 16 with auto pistol and Brutal close combat weapon

Heavy Support
Defiler with reaper autocannon and havoc launcher

My brother was playing an Iron Warriors army consisting of:

HQ
Chaos Lord with Combi plasma and Power axe

Troops
20 cultists, 10 with brutal close combat weapons, 9 with auto guns and 1 with flamer
9 chaos Space Marines (CSM) with a meltagun, and a champion with a Plasma pistol and chainaxe. They also had their own rhino with havoc launcher.

Heavy Support
5 havocs with 4 missile launchers and a champion with a bolt pistol and chain sword
5 havocs with 4 autocannons and a champion with a bolt pistol and chain sword

So you may be able to see that my brother seems a little short on the points front. Well he is due to the fact he calculated his points on a piece of paper where as I did them all on an excel spreadsheet. Thus what he thought was 750 was, in fact, 722, which made his army that bit less capable. We also only calculated this after the battle.

 

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Mission

The mission was a simple with two ways to win:

  1. Who ever held the objective on the last turn.
  2. Wipe out your opponent (thus gaining the objective)

And so we had our terms of engagement.

 

Board

The board was 46×50 inches (115x125cm) with a hills to the north west, central east and south east corner. A destroyed chapel just off centre to the south west with a ships wing inside. The objective was just to the north east of the chapel.

My brother deployed to the north west and I deployed to the south east.

My brother hid his lord and a squad of CSM in his rhino and hid it behind a hill.

I placed my Defiler on the south eastern hill so it could look over the whole battlefield and give covering fire to my troops.

My brother put his two havoc squads on top of the north west hill to be able to fire over everything.

My cultists were placed infant of the hill while my brother put his cultists on the other side of the chapel.

I put my two squads of PMs between the two western hills.

 

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Moves

So as we didn’t really take notes during the game so this will be a small case of decisive moments.

You: This seems like a very concise set of moves…

Well I am sorry we were a little more interested in the game being played than the actual report afterwards.

The first important move came in the first few turns of the game, as with many thing this made a big impact later on, I moved a squad of PMs behind the central east hill so that they would be out of the line of fire.

Through out the game I removed my brothers cultists from play through a mix of killing them off and making them take moral checks. This lead to my opponent being a unit down very quickly.

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A mix of bad dice rolls and toughness 5 troops made for a lack of deaths from my army. During this my brother tried to flank me troops using a rhino but for got about my squad behind the hill. After disembarking his troops from it he then tried to rhino rush the PMs behind the hill but got destroyed by my plague sprayer which managed a 6 shots at strength 10*. This barrage of shots destroyed the rhino without it killing any of my troops.

Then a long close combat battle happened and ending in the death of nearly all his troops rendering him to do one of two things:

  1. Me killing all the rest of his troops and winning
  2. forfeiting the match

My brother chose the less honourable option and forfeited**.

 

Allowing the Death Guard to claim another victory!!

 

WOOOOOO!!!!

 

* The way that the plague sprayer works is that you determine the amount of shots and the strength of the shots through dice rolls. (This seems somehow wrong. has anyone seen an FAQ for this or something? – O)

**Dying with honour is for fools, like Imperial Fists or some other vanilla marine chapter. Idiots… – O

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Some lessons from a game

I had a game what must be a few weeks ago now and now I have finally written up some points I learnt from it. (I was playing Iron Warriors vs Smurfs, using the traitor legions supplement).

So onto the 5 points 🙂

1. Obliterator as troops are epic

They are just AMAZING!

Like, any Iron Warriors army should really consider taking CAD instead of the Grand Company formation.  Deep striking, tank hunter, objective secured, 2 wounds, 2+/5++, 6+ FNP, fear, slow and purposeful… What’s not like? These possibly won me the game – deep-striked into my opponent’s back line and cleared out an objective and then stole it from under him.  And then refused to die.  1 point for objective and one for 1 point for linebreaker.  Bish Bash Bosh

Men of the match

2. Havocs are solid

They did really nicely secured my flanks, my opponent couldn’t do his cheeky land speeder flank attack as he didn’t want run through my right flank missile launchers.  The left autocannons popped a transport in their first salvo and then played tennis with a devastator combat squad.  The tank hunter makes them pretty good at that kind of thing.  If you’re going for a CAD, obliterators might be better though, that way your back line objectives are secure.  However, in a chaos warband you can’t take the ob sec oblits but you can take havocs, so worth bearing in mind…

3. Use daemonforge early

Yeah, defilers are good, but they’re not any use if they’ve been tarpitted by scouts 😦 should have used daemonforge early and then objective would have been clear and i could have rampaged across his left… oh well.

4. Warpsmiths are not alpha males

They do not do well in close combat.  That said, it was warpsmith in a unit of bog standard CSMs (avec c&c weapons) versus a kitted out command squad with librarian. It. Was. Not. Pretty

But the squad was avenged by… the havocs.  The autocannons never fail XD They riddled the command squad with heavy fire and broke them.  The fall back stopped them getting line breaker. Woop Woop!

See ya soon

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An Iron Update

So, as always, life gets in the way during the run up to November/December.  But nonetheless, stuff has been happening for the 66th Grand Company and the point of this is to share what’s been happening.

Thing the first:

I had my arse handed to me.  Which is not unusual.  Deep striking imperial guard totally outgunned me.  Now, I can’t remember my list exactly; except I was trying out using chosen CSM squads as troops – as the black legion codex will let you do.  The reason I bring this up is it sort of compounds my more general thoughts about the CSM codex.  Namely, compared to imperial space marines, everything *seems* sort of expensive.  Does anyone else find this? Do I just have a bad list? Am I the only one who feels short of ‘tools’.

Thing the second:

I finally finished painting my defiler!

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Isn’t he pretty… I mean I hated painting him, but I’m pleased with the final result.  He’s all packed away now; or at least until I have need to scrap an imperial knight (did happen – one round of combat XD opponent was not pleased).

Thing the third:

Terminators! I now have basecoated enough terminators to deploy a terminator annihilation force (WIP below)

Hopefully this helps with thing the first.

Thing the fourth:

I have some models that I’ve been jones-ing for: A Warsmith and a Warpsmith.  They’re both kitbashed and held together with copious amounts of bluetac.

There’s also a second Warpsmith kitbash that’s happening but the bluetac wasn’t playing ball so I couldn’t photograph it.  Now I just need to name the lot of them.

See ya next time

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A Warsmith…

… my kingdom for a proper Warsmith.

Yes, my grand company needs a Warsmith and a proper Warsmith at that.

However the GW miniature is a bit…

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…meh.  The powerfist looks more like an Ork power klaw and I’m not sure about the combi-melta (I’m torn between that and a combi-flamer).  And a terminator lord would be good to play with.

Which brings me to the rather lovely forgeworld model:

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Unfortunately this model requires a bit of converting – something I’m not quite comfortable with (bar some kit bashing).  The main problems are the right hand weapon and the Iron Hands iconography.

The weapon problem might not be too difficult to solve.  Turns out that the hands are separate to the arms, so simply cutting a termie combi-melta (or combi-flamer; really not sure what to do) off their arm and then gluing it on their arm.

That leaves the iconography – I suppose filing it down or carefully clipping them down may be the best option.  Then you simply hazard stripe over it, or attempt a silver skull (which are absent from my army at the moment; I’ll add them later when I’m feeling brave).

I think I’ll play him as a terminator lord with power axe, combi-weapon, sigil of corruption/Mark of Tzeentch and a combat familiar.  I believe it comes to 145 pts (so actually pretty cheap).

So why the uncertainty over the combi-weapon and the sigil of corruption? Well, do I want my Warsmith to be taking a pot shot at an enemy tank or contributing D3 automatic overwatch hits? This is particularly problematic as I have a few combi-meltas and an autocannon in the terminator squad so it’s an extra melta shot seems bit superlative. So combi-flamer then? Well, I also have a heavy flamer terminator so maybe the combi-melta (giving two or three goes at a tank).  So perhaps a combi-melta if I take a heavy flamer and a combi-flamer if I take a reaper? Perhaps… but that complicates the building.

And why the sigil problems? Well… Tzeentch is cheaper but not fluffy and sigil is more expensive, but has fluff value.  AND they both end up as a 4+ invulnerable save.  It’ll probably end up as Tzeentch and I’ll write his bio as explaining it away as “not really Tzeentch, just mysterious…”  Anyway, the Sentinels of Terra book has a Warsmith called Shontu who could be played as a Warpsmith with the Mark of Tzeentch – so it’s not too bad, right?

Also we need a name that’s not “The Warsmith”.  “The Warsmith” is the former Warsmith of the 126th Grand Company, so we can’t be using that…

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