… my kingdom for a proper Warsmith.
Yes, my grand company needs a Warsmith and a proper Warsmith at that.
However the GW miniature is a bit…
…meh. The powerfist looks more like an Ork power klaw and I’m not sure about the combi-melta (I’m torn between that and a combi-flamer). And a terminator lord would be good to play with.
Which brings me to the rather lovely forgeworld model:
Unfortunately this model requires a bit of converting – something I’m not quite comfortable with (bar some kit bashing). The main problems are the right hand weapon and the Iron Hands iconography.
The weapon problem might not be too difficult to solve. Turns out that the hands are separate to the arms, so simply cutting a termie combi-melta (or combi-flamer; really not sure what to do) off their arm and then gluing it on their arm.
That leaves the iconography – I suppose filing it down or carefully clipping them down may be the best option. Then you simply hazard stripe over it, or attempt a silver skull (which are absent from my army at the moment; I’ll add them later when I’m feeling brave).
I think I’ll play him as a terminator lord with power axe, combi-weapon, sigil of corruption/Mark of Tzeentch and a combat familiar. I believe it comes to 145 pts (so actually pretty cheap).
So why the uncertainty over the combi-weapon and the sigil of corruption? Well, do I want my Warsmith to be taking a pot shot at an enemy tank or contributing D3 automatic overwatch hits? This is particularly problematic as I have a few combi-meltas and an autocannon in the terminator squad so it’s an extra melta shot seems bit superlative. So combi-flamer then? Well, I also have a heavy flamer terminator so maybe the combi-melta (giving two or three goes at a tank). So perhaps a combi-melta if I take a heavy flamer and a combi-flamer if I take a reaper? Perhaps… but that complicates the building.
And why the sigil problems? Well… Tzeentch is cheaper but not fluffy and sigil is more expensive, but has fluff value. AND they both end up as a 4+ invulnerable save. It’ll probably end up as Tzeentch and I’ll write his bio as explaining it away as “not really Tzeentch, just mysterious…” Anyway, the Sentinels of Terra book has a Warsmith called Shontu who could be played as a Warpsmith with the Mark of Tzeentch – so it’s not too bad, right?
Also we need a name that’s not “The Warsmith”. “The Warsmith” is the former Warsmith of the 126th Grand Company, so we can’t be using that…